He took the 1st seed at the tournament, and he didn't let anyone stop him from his supremacy - Kurt's Tau, Ian's Chaos Demons, and Bill's Necrons all fell to Bill Kim's Chaos Demons! We'll have his championship belt ready for him soon.

This doesn't mean the fun will stop, though! Bill has retired from the table, and now the #2 and #3 seed compete to be the new champion. The mission for the remainder of the month is The Scouring out of the main rulebook.

Who will be the next champion?!





 
Here's how the table works - players are seeded into positions 1st through 10th, stacked up pyramid style. The goal is to fight upward, claim the #1 spot, and defend your position as top of the table 3 times. Defend three times, you get the FLGS Champion's Table Championship Belt.

After the seeding tournament, players will be placed in spots 1-10, tiered similar to a pyramid. Anyone not on the table can still participate; they will have to challenge players on the bottom tier to get themselves onto the table.


  • Tier 1 - 1st seed, the Aspiring Champion

  • Tier 2 - 2nd and 3rd seeds, the Conspiring Challengers

  • Tier 3 - 4th, 5th, and 6th seeds, the Up and Comers

  • Tier 4 - 7th, 8th, 9th, and 10th seeds, the Bottom Dwellers

  • Not on the table - the Unwashed Masses


Players on the Table are locked into the army that earned them their Table spot - if you finish 4th in the tournament with your Tau Empire army, you're playing Tau Empire on the Table until you lose a game. If you challenge onto the Table with your White Scars, you play White Scars until knocked back down.

The way you make it to the top is very simple - challenge people in the tier above you and win. If a challenger wins, they take the loser's spot, with the loser sliding to 10th place on the Table. If a challenger loses, they slide to the 10th spot on the Table.  In the rare event of a tie, the challenger is the declared loser.

For players not on the table, they have to challenge someone in 7th to 10th place. If the off-table challenger wins, they are now on the table, with the defeated being knocked off the table. If the off-table challenger loses, there is no change to the table.

Whenever a player is knocked down to the 10th seed or knocked off the table, they may change their army.

---------------------------------------

Each month, a new mission will be selected by the FLGS Manager.  That mission is what all Champion's Table games will be for that month.

In addition, the month is divided into two challenge periods.  In each half of the month, half of the table is eligible to be challenged.  Each player (outside the #1 seed) can only be challenged by 1 other player each challenge period, on a first come, first serve basis.  The #1 seed can be challenged by both the #2 and #3 seed in the same challenge period.

Tier 1 and 3 can be challenged on the 1st through the 15th of each month.  Challenges must be issued in the 5 days prior to the 1st of the month.

Tier 2 and Tier 4 can be challenged on the 16th through the end of the month.  Challenges must be issued during the 11th through the 15th.

Every player on the table must leave contact information with FLGS so that they can be notified of their challenge.  Players are expected to work out an appropriate challenge date and time to play their game at FLGS.  In the event that a time cannot be worked out, the FLGS manager will evaluate efforts made to schedule the game and declare a winner, or possibly nullify the challenge.  This is at the sole discretion of the FLGS manager.

--------------------------------------

Army Composition -

Total points for each game depends on the tier, as follows

  • Challenges into Tier 1 are 2000 points

  • Challenges into Tier 2 are 1750 points

  • Challenges into Tier 3 are 1500 points

  • Challenges into Tier 4 are 1250 points


No Unbound Units

No Forgeworld-exclusive units

Lords of War are permitted at 1750 or higher games

No Allies with three exceptions. Allies can never exceed more than 1/4 of your total points.

  • Imperial Knights and Renegade Knights can be used by both sides in a Tier 1 challenge if Imperial Knights or Renegade Knights could normally be allied to their army as a Battle Brother.

  • Codex: Assassins can be used by any army permitted to ally with that book as a Battle Brother

  • Sisters of Silence and Custodes from the Burning of Prospero box can be used with any army they consider Battle Brothers.



Tactical Supremacy Objective cards cannot be used.

Skies of Death will not be in effect

 

When challenging onto the table, or when seeded by a tournament, players are locked into their army.  They can use any and all material specific to that army as long as it fits the criteria above. You are required to use your codex's objective card replacements.

In the case of Space Marines, a chapter must be declared at the time of entry.  For example, if you enter the table as a Black Templar player, you cannot later take units or formations restricted to White Scars, nor may you change your Chapter Tactics away from Black Templar.

A player is REQUIRED to have, on hand, all original GW material pertaining to what they use; photo copies are not acceptable.  If using one of Games Workshop's electronic books, it is the using player's responsibility to allow their opponent full access to the electronic material.  Please note - .pdf or other electronic formats of codexes or other material are NOT acceptable substitutes.

Armies are classified as the following:

Xenos:

  • Tyranids (please note, you may not use units from the Overkill box set)

  • Genestealer Cult (Please note, you may not use unit listings from the Overkill box set; these have been overwritten by the codex)

  • Necrons

  • Tau Empire

  • Farsight Enclave

  • Eldar

  • Dark Eldar

  • Harlequins


Chaos:

  • Chaos Space Marines (this includes Crimson Slaughter and Black Legion)

  • Chaos Demons

  • Khorne Daemonkin


Imperial:

  • Cult Mechanicus (this includes Skitarii)

  • Astra Militarum

  • Tempestus Scions

  • Sisters of Battle

  • Blood Angels

  • Dark Angels

  • Space Wolves

  • Grey Knights

  • Deathwatch

  • Space Marines - Ultramarines

  • Space Marines - Imperial Fists

  • Space Marines - Salamanders

  • Space Marines - Ravenguard

  • Space Marines - Iron Hands

  • Space Marines - White Scars

  • Space Marines - Black Templar

tournament, players will be placed in spots 1-10, tiered similar to a pyramid. Anyone not on the table can still participate; they will have to challenge players on the bottom tier to get themselves onto the table.

 

  • Tier 1 - 1st seed, the Aspiring Champion



  • Tier 2 - 2nd and 3rd seeds, the Conspiring Challengers



  • Tier 3 - 4th, 5th, and 6th seeds, the Up and Comers



  • Tier 4 - 7th, 8th, 9th, and 10th seeds, the Bottom Dwellers



  • Not on the table - the Unwashed Masses


Players on the Table are locked into the army that earned them their Table spot - if you finish 4th in the tournament with your Tau Empire army, you're playing Tau Empire on the Table until you lose a game. If you challenge onto the Table with your White Scars, you play White Scars until knocked back down.

The way you make it to the top is very simple - challenge people in the tier above you and win. If a challenger wins, they take the loser's spot, with the loser sliding to 10th place on the Table. If a challenger loses, they slide to the 10th spot on the Table.  In the rare event of a tie, the challenger is the declared loser.

For players not on the table, they have to challenge someone in 7th to 10th place. If the off-table challenger wins, they are now on the table, with the defeated being knocked off the table. If the off-table challenger loses, there is no change to the table.

Whenever a player is knocked down to the 10th seed or knocked off the table, they may change their army.

---------------------------------------

Each month, a new mission will be selected by the FLGS Manager.  That mission is what all Champion's Table games will be for that month.

In addition, the month is divided into two challenge periods.  In each half of the month, half of the table is eligible to be challenged.  Each player (outside the #1 seed) can only be challenged by 1 other player each challenge period, on a first come, first serve basis.  The #1 seed can be challenged by both the #2 and #3 seed in the same challenge period.

Tier 1 and 3 can be challenged on the 1st through the 15th of each month.  Challenges must be issued in the 5 days prior to the 1st of the month.

Tier 2 and Tier 4 can be challenged on the 16th through the end of the month.  Challenges must be issued during the 11th through the 15th.

Every player on the table must leave contact information with FLGS so that they can be notified of their challenge.  Players are expected to work out an appropriate challenge date and time to play their game at FLGS.  In the event that a time cannot be worked out, the FLGS manager will evaluate efforts made to schedule the game and declare a winner, or possibly nullify the challenge.  This is at the sole discretion of the FLGS manager.

--------------------------------------

Army Composition -

Total points for each game depends on the tier, as follows

  • Challenges into Tier 1 are 2000 points



  • Challenges into Tier 2 are 1750 points



  • Challenges into Tier 3 are 1500 points



  • Challenges into Tier 4 are 1250 points


No Unbound Units

No Forgeworld-exclusive units

Lords of War are permitted at 1750 or higher games

No Allies with three exceptions.  Under no circumstances can these come out to more than 1/4 of your total points for the game:

  • Imperial Knights and Renegade Knights can be used by both sides in a Tier 1 challenge if Imperial Knights or Renegade Knights could normally be allied to their army as a Battle Brother.

  • Codex: Assassins can be used by any army permitted to ally with that book as a Battle Brother



  • Sisters of Silence and Custodian Guard can now be taken alongside any army that considers them Battle Brothers.


Tactical Supremacy Objective cards cannot be used.

Skies of Death will not be in effect

When challenging onto the table, or when seeded by a tournament, players are locked into their army.  They can use any and all material specific to that army as long as it fits the criteria above. You are required to use your codex's objective card replacements.

In the case of Space Marines, a chapter must be declared at the time of entry.  For example, if you enter the table as a Black Templar player, you cannot later take units or formations restricted to White Scars, nor may you change your Chapter Tactics away from Black Templar.

A player is REQUIRED to have, on hand, all original GW material pertaining to what they use; photo copies are not acceptable.  If using one of Games Workshop's electronic books, it is the using player's responsibility to allow their opponent full access to the electronic material.  Please note - .pdf or other electronic formats of codexes or other material are NOT acceptable substitutes.

Armies are classified as the following:

Xenos:

  • Tyranids (please note, you may not use units from the Overkill box set)



  • Genestealer Cult (Please note, you may not use unit listings from the Overkill box set; these have been overwritten by the codex)

  • Necrons



  • Tau Empire



  • Farsight Enclave



  • Eldar



  • Dark Eldar



  • Harlequins


Chaos:

  • Chaos Space Marines (this includes Crimson Slaughter and Black Legion)



  • Chaos Demons



  • Khorne Daemonkin


Imperial:


    • Cult Mechanicus (this includes Skitarii)



    • Astra Militarum



    • Tempestus Scions



    • Sisters of Battle



    • Blood Angels



    • Dark Angels



    • Space Wolves



    • Grey Knights



    • Deathwatch



    • Space Marines - Ultramarines



    • Space Marines - Imperial Fists



    • Space Marines - Salamanders



    • Space Marines - Ravenguard



    • Space Marines - Iron Hands



    • Space Marines - White Scars

    • Space Marines - Black Templar

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